Update 6.1.3 Patch Notes

Quests
Introducing a global Quests system with five daily quests and two weekly quests, incorporating tasks from other Beemo modules, including pulling cards, playing blackjack or roulette, repairing properties, fishing, trading stocks, and more! This extends quests beyond what was originally limited to the Gacha module and incentivizes interacting with Beemo's other features and minigames
What's New
BeemoBank
- The
.balancecommand now has a Graph tab showing your wallet, bank, and net worth history, plus a History button displaying your last 20 transactions
Casino
- Added
.topcasino, a leaderboard combining winnings across all casino games, with a dropdown to view individual games - Added a casino losses leaderboard. Use the Biggest Losers button in
.topcasinoor run.topcasinolossesto open it directly, with the same per-game dropdown
Console
- Gacha Marketplace: Added For Sale and Wanted tabs, allowing you to list characters for sale or make offers directly from their details
- Balance History: Added a graph to the Console overview showing your wallet, bank, and net worth above Transactions. History recording starts now and updates every 15 minutes
- Collection Sets: Added a Sets tab to create, rename, and delete collection sets, a Sets section in character details, and an Add to Set dropdown in Select mode
- Leaderboards: Added leaderboards for property value, income, rent earned, profit, and properties owned, plus combined casino winnings and losses across all games
- Quests: Added a page to view your quests and collect their rewards
- Gacha Database: Added a History tab showing recent pulls, who pulled each character, and whether it was claimed
Gacha
- Marketplace: Added
.wtsand.wtbto list characters for sale at a fixed price or post how much you're willing to pay. Listings last 14 days, and sellers pay a 5% fee - Character XP: Characters now earn XP from battles and completed quests. Spend XP to level them up using
.xplevelor the Console. Cards display a gold XP bar,.cardsis a shorthand for.cardcollection, and.charinfonow shows XP - Squads: You can maintain up to three squads and choose which one to use before a battle or boss attack with
.squad 2in Discord or the Console squad tabs - Collection Sets: Added
.collectioncommands to create, add to, remove from, and rename sets of characters. Use.collection <set name>to view a set as pages of cards. The View Sets dropdown in.collectionand.cardslets you switch between sets and appears once you have created one - New Characters: Added Warframe characters, including the Warframes, Protoframes from Warframe 1999, and several main characters
Property
- Added
.topprop, a leaderboard with a dropdown to rank properties by portfolio value, daily income, all-time rent earned, unrealized profit, or properties owned
Changes
Balance
- The Graph tab in
.balancenow displays wallet history only
Casino
- Increased the daily casino winnings limit from $20,000 to $50,000
Console
- Gacha Performance: Cards now load faster by drawing three at a time, preparing owned cards in advance, and checking for new cards sooner
- Character Details: Level up, reroll, and ascend actions now require confirmation before spending money. Redesigned the details window with collapsible attack style and ascension sections, pinned action buttons, and lighter stat tiles and rows
- Wishlist: Wish slots for each star rating are now displayed as cards
- Gacha Layout: Replaced the Grid/List switch with a single icon button and moved the character count into the tab
- Navigation: Improved the mobile header by moving menu links to their own row and report options into the account menu. Gacha, Specs, BeemoAI, and Profile now each have their own address, such as
specs.beemo.space
Gacha
- Marketplace:
.marketplacenow has three tabs: Auctions, For Sale, and Wanted - Character Cards: Battle cards now display the character's level in the corner next to its power instead of below the name.
.cardcollectiondisplays cards in pages of 5 by 4, with page navigation, card count, and total collection value - Collection Sets:
.cardsand.cardcollectioncan now display a specific set, such as.cards favorite pokemon - Character History:
.cardnow displays the character's recent history below the claimant's name, or indicates that the character has not been pulled yet - Trading and Gifting:
.trade @usernow opens a trade window where each player can add up to six characters by name or Collection ID, remove characters, abort, or confirm. Both players must confirm to complete the trade. Trades can include money, transferred when both players confirm..giftand.giftcharnow direct users to.trade, where leaving one side empty makes it a gift..gift @user <character>opens a trade with that character already added - XP Retention: Character XP is retained when a character is traded, sold, or released. Levels gained through XP are not refunded when a character is released
- Battles and Challenges: Both players must select a squad and confirm before a challenge begins, and each can preview the opponent's squad. Characters now level up automatically when they earn enough XP, with level-ups reported in battle results. Players can only participate in one battle at a time
- Quests: Gacha quests have been integrated into the global
.questslist. Completing them still awards bonus pulls and squad XP
Quests
- Beemo now notifies you when you complete a quest
Roulette
- Betting now stays open for five minutes, and the table is reposted every minute to keep it near the bottom of the chat
- Updated the roulette wheel animation with a dark background that blends into the chat
Trivia
- Trivia questions that appear every few messages are now math questions displayed as images, with rewards ranging from $1,000 to $4,000 depending on difficulty
Bug Fixes
Gacha
- Fixed pulls landing on characters already owned by someone in the server when unowned characters are available
- Fixed ascended characters appearing without their cards in the Console and Discord
Text-to-Speech
- Fixed TTS getting stuck after a connection drop. Using
.tts offor.tts onnow clears the stuck state
