Version 6.25.2026d
Introducing the Hangar module, a new central ship ownership system that sits underneath all Star Citizen minigame modules. Previously, each module had its own ship "inventory" system. This meant that an Idris-M used for a combat module would have to be repurchased for use with the cargo hauling module, for example. Now you can purchase any ship and use it with any existing or upcoming modules. Ships not tied to any gameplay will simply act as a collectible until relevant
Fixed an issue with ship migration not carrying over currently owned and previously purchased ships from the Sonkelo module
Fixed an issue with the hangar shop bypassing wallet checks, allowing users to buy ships even if they can't afford it
Fixed an issue where the cargo and mining modules would crash due to name mismatch between it and the hangar module
